Showing posts with label Without Hammer. Show all posts
Showing posts with label Without Hammer. Show all posts

Tuesday, February 5, 2013

Introduction To Curling Strategy

"Plan your work, and work your plan."

Legendary football coach, and Superbowl trophy namesake, Vince Lombardi best described a team strategy by saying "plan your work, and work your plan". The idea works the same in curling as it does in football. An essential element of our sport is the ability to decide what plan to pursue, and how exactly to pursue it. This is called strategy. 

This diagram displays the general idea for what strategy should be played when a team has the hammer, and when a team does not have last-rock advantage. 


The image shows that when you have the hammer, it is best to keep the middle of the sheet open. This way, if things get complicated the final skip's rock can always be used to draw to the button to win the point. 

Without hammer, your strategy should be to make the last shot of the end as difficult as possible for the opponent skip. Throwing rocks towards the centre, and cutting down the scoring area for the last rock is the best way to pursue this goal. Ideally, the opponent will not have a way to get to the button with their last rock.

When losing (down) it is a good idea to keep a lot of rocks in play, in an attempt to force your opponents into playing more difficult shots, while hoping for a miss. To accomplish this, keeping guards in front of the house is a good idea. These rocks give you more scoring options, as they can be run back, tapped in, or used as a guard to hide behind. 

When you are winning (up) the goal should be to keep things as simple as possible. Since you don't need to score a bunch of points, bring play into the house. Avoid guards, and when they do get thrown don't be afraid to peel them off the sheet. Playing open hits in the house is the ideal in this scenario. 


This is the general idea that most teams pursue, however strategy is an ever-evolving aspect of the game. No matter what strategy your team decides to follow, it is important that you have a predetermined plan that you can implement when you hit the ice. 

Lead Rocks: Where Do I Go?


I have always said that maybe the most important rocks of an end come right at the start: the lead rocks. While these shots aren't always as complicated as some shots that may come later in the end, they are vital in establishing the team's plan for the end. A well-placed lead stone can really pave the way for a team in completeting their desired result for the end. Conversly an ill-placed stone may have that team chasing right off the bat.
So the question is, where should I put my lead rocks? The answer depends entirely on your team's goal for the end. These goals should be established in team practices before the game, and then quickly reiterated before an end begins.

Without the Hammer

Option One: Throw a Guard
Without the hammer, your goal could be to steal. This will happen often when you are losing in a game, or sometimes when the game is close. In order to steal, you will want to place your lead's first rock in the free guard zone, on the centre line. The second lead rock will then be a come-around to land behind that guard. This set-up closes down the scoring area for your oppenant, bringing play into the centre of the ice, and into the four-foot circle. The smaller you can make the scoring area, the greater the oppourtunity you will have to steal the end.
If you are really desperate to steal, you will want to place two guards on the centre line, so you must leave room for this to happen. Many teams will throw their first guard close to the house, on the centre line for the first lead rock, with the second lead rock being a guard of that guard, further away from the house and close to the hog line. With these two guards in place, the opponent will have a more difficult time clearing the front of the house, which will often be their goal.

Option Two: Draw Into the Four Foot
As I said, your goal for an end where you don't have hammer will not always be to steal the end. In many situations going for the steal is too risky, and therefore you should be working simply to limit your opponent to one point. For this plan, many teams choose to throw the first rock of the end into the top of the four-foot. This forces your oppenent to choose one of two options:
1. Hit the rock. This will likely result in an exchange of hits for the duration of the end, with a very open house.
2. Throw a corner guard. You will likely respond with a centre guard, and then the end gets complicated. You have a chance to steal because of your set-up, but they also have a chance to score two, because there are multiple rocks in play.
Another option is to throw that same centre guard, as if you needed to steal, but be ready to bail out as soon as you need to. This can be aided by bringing the guard as close to the house as possible: a short run-back is almost easier than a long run-back. This is usually a good game plan for a close game, where a steal would be nice, but isn't completely necessary - curlers call it the conservative steal attempt. 

With the Hammer
When you have the hammer, your life is actually more complicated. You have more decisions to make, and your the options for an end plan are much more diverse.
Generally, your plan with the hammer is to score two points. Scoring one point is acceptable, giving up a steal is not acceptable. So with this plan in mind, what do you do with your lead rocks?

Option One: They Go Into The House, You Hit It
If the other team throws their first rock in the house, you can do a couple of things, as I mentioned above. If you hit that rock, you are likely to have an open end, which means that scoring one (which is the acceptable outcome) is very likely. However scoring two (the desired outcome) is not as likely. 

Option Two: They Go Into The House, You Throw A Corner Guard

In order to increase your chances of scoring multiple points, I would recommend throwing the unheralded guard: the corner guard.
The corner guard is a gaurd that is thrown near the side of the sheet, blocking the the eight foot on one side of the sheet or the other. This is a low-risk, high-reward guard when you have the hammer. It is low-risk because it doesn't block up the middle, therefore leaving it open for your last draw. It is high-reward because it gives you something to hide behind, possibly generating multiple scoring rocks, without getting anything too complicated.

Option Three: They Throw A Centre Guard, You Go Around It

If your opponent throws a centre guard, you can go around it. But, you must ensure that this rock is placed correctly: anything in the top of the house is great, anything in the back of the house is acceptable, but it is too early in the end to go into the four-foot. Keep the scoring area as wide-open as possible: you don't want to limit your opportunities early in the end. 

Option Four: They Throw A Centre Guard, You Go To The Wings

Another option if they throw a guard is to go to the side of the sheet (the wings); either into the house, or in a corner guard position. You are keeping the middle more open, but you are giving your opponent the first chance to hide behind their centre guard. 

Recap

These are the main options for your lead rocks, here is a quick summary:
Without the hammer:

1. Throw a guard. (If you want or need to steal, or don't want to go hit-for-hit with the opponent.)
2. Draw to the four-foot (If you want an open end, without a high possibility of a steal, but a low possibility of a mulitple-point score by your opponent.

With the hammer:

(If they throw into the four-foot:)
1. Hit it. This will keep the end open, and uncomplicated.
2. Throw a corner guard. You are still keeping the middle fairly open, but you have a low-risk guard to hide behind.

(If they throw a guard:)
3. Draw around it. Remember to keep it high in the house, or in the back of the house. Avoid the four-foot!
4. Go to the side of the sheet. Moving the play to the sides is a good idea, but your opponents may hide around the centre line guard first. 


The lead is the secret weapon on your team. If they are able to put their rocks in the right place you are well on the way to accomplishing your team's plan for the end!